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Bounty Hunter loose on Hoth
Final

Final

Base Render not as ugly as the last

Base Render not as ugly as the last

Mat ID for render

Mat ID for render

what the scene looked like in 3d-coat (hid half the tunnel)

what the scene looked like in 3d-coat (hid half the tunnel)

Rebel solider AKA Poor soul #1

Rebel solider AKA Poor soul #1

Feet didn't sculpt anything on the other side.

Feet didn't sculpt anything on the other side.

Rebel Pilot AKA Poor Soul #2

Rebel Pilot AKA Poor Soul #2

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Bounty Hunter loose on Hoth

Bounty Hunter loose on Hoth. For the ILM ArtStation StarWarsChallenge Moment 2 Final
Boba Fett was considered such a cool character based on 2 things (in my opinion) didn't say much a man of mystery. And Han Solo saying his name twice with fear in his voice. So I imagined that instead of a full assault on the rebels on Hoth what if the empire took a more subtle approach to attacking them? Finished this one with just 4 minutes to go after sleeping 2 hours the night before and having to re do the render the day of. And setting up for a move. This one went much smoother then the last one. Mainly because I learned so much, I got better at speed sculpting in 3d-coat. I was able to sculpt and pose all the characters to block out the scene for the final. I used z brush to group polygroups together that would have the same material to make efficient use of time. Love 3d coat I was able to essentially solve all the composition in 3d while setting up the scene. Then took it to Key shot.

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